Name | Description |
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Can't attack, but does something at the end of your turn.
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This Hero Power MUST be used every turn.
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Does something when you play it from your hand.
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C'Thun receives buffs no matter where it is, even in your deck!
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Can attack immediately.
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A bonus if you already played a card this turn.
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A card that is Countered has no effect.
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Does something when it dies.
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Choose one of three cards to add to your hand.
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The first time this minion takes damage, ignore it.
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While damaged, this minion has a new power.
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Frozen characters lose their next attack.
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Misses its next attack.
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Can't be damaged.
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Does something after you use your Hero Power.
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Each Jade Golem is +1/+1 bigger than the last.
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Beast, Demon, Dragon, Mech, Murloc, Pirate, and Totem.
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You have X less mana next turn.
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Hidden until a specific action occurs on your opponent's turn.
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Transforms into a new minion at the start of your turn.
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Removes all card text and enchantments.
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Spare Parts are 1-cost spells with minor effects.
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Your spell cards deal 0 extra damage.
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Can't be attacked or targeted until it deals damage.
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Enemies must attack this minion.
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Can attack twice each turn.
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