Name Description
Can't attack, but does something at the end of your turn.
This Hero Power MUST be used every turn.
Does something when you play it from your hand.
C'Thun receives buffs no matter where it is, even in your deck!
Can attack immediately.
A bonus if you already played a card this turn.
A card that is Countered has no effect.
Does something when it dies.
Choose one of three cards to add to your hand.
The first time this minion takes damage, ignore it.
While damaged, this minion has a new power.
Frozen characters lose their next attack.
Misses its next attack.
Can't be damaged.
Does something after you use your Hero Power.
Each Jade Golem is +1/+1 bigger than the last.
Beast, Demon, Dragon, Mech, Murloc, Pirate, and Totem.
You have X less mana next turn.
Hidden until a specific action occurs on your opponent's turn.
Transforms into a new minion at the start of your turn.
Removes all card text and enchantments.
Spare Parts are 1-cost spells with minor effects.
Your spell cards deal 0 extra damage.
Can't be attacked or targeted until it deals damage.
Enemies must attack this minion.
Can attack twice each turn.